One of the most common facets of any CRPG is the ability to split up your party members so that one can function separately without the others (like when you’re flanking or repositioning). After this, you’d have them all grouped up and moving together again. Still, there’s something that might perplex you while playing Baldur’s Gate 3. It’s something so simple as selecting all party members. Here’s our mini-guide to help you out.
Note: For more information, check out our Baldur’s Gate 3 guides and features hub as well as our character creation guide. Likewise, please be reminded that this guide is intended for the game’s Early Access stage. Some information and mechanics might change in due course.
Baldur’s Gate 3: How to select all party members (or split them up)
I first encountered this issue fairly early on in Baldur’s Gate 3. Normally, your main character and your companions would roam around together. Then, in one particular instance, my character jumped down a ruined cellar which changed her “zone/location.”
I fully expected my companions to follow suit because I triggered an encounter, but they all stayed behind. When I reloaded my save to have all four of my party members down the cellar, and after eliminating my foes, I was surprised that they were all being controlled independently now.
In various CRPGs, including the more recent Wasteland 3, selecting the full party is either done by clicking and dragging the mouse to create a selection box, or pressing a key that toggles the grouping of all characters. Wasteland 3 even makes use of something so simple as the spacebar.
Sadly, Baldur’s Gate 3 eschews that convenience by using the character pairing/grouping command. If ever your party gets split up, click on someone’s portrait and then right-click on another character. This will bring up several options. Select “group” and you’ll see that the two are now paired up. Repeat this for the remaining companions you have.
If you want to have one character act independently (such as the aforementioned flanking and repositioning maneuvers), click on another party member’s portrait and then right-click on the person who should be separated. Click on “ungroup” and that character can now be controlled independently.
Note: Alternatively, you can hold left-click on a portrait and move in around to “chain” or “unchain” party members.
Trust me, it’s a lot easier than it sounds. Still, it’s not the most user-friendly way of presenting such a common mechanic in Baldur’s Gate 3 (or CRPGs in general).
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