Pillar is definitely a one of a kind sort of game. It has all the makings of being a brilliantly thought out journey through a wonderfully decorative landscape, except one thing, no one has any clue what they’re doing!
When you open the game you start by entering your name, then a menu appears with a few different options on it, all of which are aspects of personalities that give you a clue as to what to do in the game; a clue, not any instruction though.
- Distant; You will play as a man trying to avoid any contact with other people, you have the option to put some traps down to move people out of your line of sight so you can pass without confrontation, sounds simple enough, but in practice quite a tricky task.
- Focused; Quite similar to Distant in terms of the way you play, only you are a women who has the ability to throw her voice to move people out of your way.
- Giving; and also Capable; in these modes you play as both a young women and older gentleman, working together to turn on and repair a series of lights, again, sounds pretty easy but it is not that simple, the characters must work together to progress.
- Finally, Enduring and Renewing; this mode in particular is more puzzling (excuse the pun) , these two characters are both female and they have to work together as well to unlock doors to move to the next puzzle, the tricky part is you are controlling both characters at once, and as one unlocks doors, and the other has the power to put up blockades, its is all about strategy for this part.
Graphics on this game are sensational, the scenery is absolutely beautiful, and definitely makes for pleasurable viewing. 2.5D hand painting back drops, almost make up for the lack of instruction in this unique and complicated game. The music was very atmospheric which is to be expected considering the games designer Michael Hicks, himself, is a musician and composed the music especially for the game.
On the games website, they have described the game as follows;
Lost in an intimate snowy town, a palette of individuals are in search of a mysterious artifact said to bring great knowledge and understanding. Lead each character through their quest in this collection of mini-games, each with unique personalities and challenges… maybe their paths aren’t so different after all.
I honestly struggled so much with this game, I found myself getting fairly wound up with myself, for not being able to complete some of the challenges. The game itself even though complex, is so beautiful, and its premise is just astounding, but the fact the difficulty levels know no bounds, and the lack of clear instruction of what on earth you are meant to do, makes it a bit off putting to play more than a few times. The music is pretty, and very atmospheric, the story goes to show how a simple idea can really take off and become a really attractive game. Not one for the impatient and easily bored gamer, but definitely worth playing if your a true puzzler and enjoy a great and vast challenge.
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