RuneScape developer reveals drops for Abyssal Slayer Creatures

RuneScape developer reveals drops for Abyssal Slayer Creatures

On February 28, the Slayer skill will receive its first major update since The Nodon Front released last July. This comes in the form of the new Slayer monsters that aim to spice up the support skill that is the go-to moneymaker for many RuneScape players. We already knew that this update would add three new Abyssal Slayer Creatures to RuneScape , but developer Jagex has now given us some additional information detailing key aspects of their drop tables.

The biggest offering comes from the Abyssal Lords that require 115 Slayer to kill. These huge demons drop a new tier 92 melee weapon called the Abyssal Scourge. This serves as an update to the iconic Abyssal Whip that was first added to the legacy MMORPG over 17 years ago. Successful attacks dealt with the Scourge will trigger the Abyssal Parasite effect, extending the duration of all melee bleed abilities.


It isn’t just the Lords that have interesting unique drops either. The Abyssal Beasts (105 Slayer) will drop the Jaws of the Abyss Helmet, a tier 85 melee power armor helmet. Similar to the other Abyssal Slayer creatures’ drops, this empowers the various bleed abilities found in RuneScape.

The weaker Abyssal Savage creatures that require 95 Slayer to kill don’t have any unique drops. However, they can drop Abyssal Armor Spikes, which are a consumable add-ons to upgrade existing Armor Spikes or Trimmed Armor Spikes. This drop can be obtained from all three new Slayer monsters.

runescape Abyssal Scourge Details T92 Whip

An in-depth breakdown of how RuneScape‘s new tier 92 whip will work.

Double XP is underway!

While the Abyssal Slayer creatures are exciting, they won’t be added to RuneScape for another 10 days. In the meantime, why not start training those skills? The Double XP Live event is now underway and will run until February 28.

For this duration, regular accounts can earn double experience in all skills. Each player has 48 hours of allocated time to use up before the event ends. As usual, ironmen accounts are not eligible to take part.

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