As you make your way through Torchlight III’s third act and defeat the campaign’s final boss, you’ll eventually gain access to Fazeer’s Dun’djinn. This is pretty much Torchlight III‘s endgame activity. Here’s our guide to help you out.
Note: For more information, check out our Torchlight III guides and features hub.
Torchlight III guide: The Fazeer’s Dun’djinn endgame
Unlocking the dungeon
As mentioned earlier, all you need to do is beat Torchlight III‘s final boss. When you’re done, you’re told to speak with General Graye in Echo Landing. From here, you’ll need to return to Trevail Point to speak with a Mysterious Stranger who’ll give you Fazeer’s Dun’djinn as an item.
Head over to your fort and place the structure. This will give you access to Fazeer’s Dun’djinn itself.
Fazeer’s Dun’djinn challenge mechanics
So, how exactly does Fazeer’s Dun’djinn work? Well, for starters, you’re shown several numbers. These are the “challenge levels.” When you click on one, you’re given a set of three cards. Each card presents you with specific mobs, locations (i.e., tilesets or biomes), and modifiers. Below, you’ll see an example of some of the modifiers.
|Positive Modifier||Effect||Negative Modifier||Effect|
|Gold Lucky||+100% Gold Luck||Shifting Shackles||Every three minutes, a random skill slot is disabled.|
|Gear Lucky||+50% Gear Luck||Spiky||There are spike traps throughout the environment.|
|Harvest Lucky||+100% chance for bonus wood, stone, and metals from harvesting||Double Health||Doubles the health of all mobs.|
|Lifebound Scroll Lucky||+60% Lifebound Scroll luck (increased drop rate)||Cloaked||20% of mobs turn invisible.|
|Godsbeard’s Glove||+50% Potion Luck; reduce potion cooldown by 50%||Blazing||30% chance for monsters to blast flames across the ground.|
|Infamous||Gain double fame from champion and boss kills||Dividing||50% chance that monsters split into smaller mobs.|
|Berserk Pet||+60% pet damage, movement, and attack speed||Nether Well||30% chance that monsters spawn a portal that slows you down while firing nether bolts.|
|Icebreaker||+25% crit chance vs. chilled or frozen enemies||Corked||Quadruples the cooldown of your potion.|
|Savage||+25% crit chance vs. bleeding enemies||Status: Immune||Enemies are immune to status effects (i.e., bleeding, burning, chilled, frozen, poisoned, and shocked).|
Note: You’ll see a different combination for certain cards. You could end up with various results depending on the type of mobs, the biome, the positive modifier, and the negative modifier.
Regarding mobs and biomes, these are the same denizens and locations you’ve seen throughout Torchlight III‘s campaign. For instance, one might have you battling against the undead in a forest while another tasks you with taking out Hyvid insects in a cavern.
You’re also given tasks while you’re dungeoneering, such as killing a certain number of mobs or picking up those purple quest items that they drop.
After completing the objective, you’ll have to find the doorway to the next area. Here, you’ll battle any of Torchlight III‘s bosses (usually the ones you’ve encountered in regular maps and dungeons).
Note: If you die while in Fazeer’s Dun’djinn, your challenge level goes down by one rank. Be careful and try to stay alive as much as possible.
When you finish a number of challenge levels or tiers, an extra modifier will be applied to the next set of challenges (i.e., 4 to 7, 8 to 11, and so on). Likewise, the encounter for the last challenge level in a set usually involves an arena boss.
You won’t need to go through a short dungeon or biome anymore, it’s just the boss fight itself. These are still the same bosses you’ve defeated during Torchlight III‘s campaign, so no worries there. Examples of bosses include Wideload, Brall, Sadista, Strongtusk, Shriekbeak, and others.
Torchlight III‘s endgame loop
That’s basically how Torchlight III‘s endgame loop goes. You clear challenge levels, each with countless mobs. Then, you eliminate the boss in the final room. For the final challenge level in the set, you take out another boss. All of this happens while you contend with various modifiers.
That sounds entertaining, at least on paper. However, as mentioned in our official review, I did find this endgame loop a bit bland. There really was no further motivation to keep me playing and grinding onward.
It should be mentioned that we’ve seen the same mechanics via the MapWorks Dungeons. Portals spawned by the phase beasts spotted while completing the game. Those directly pitted you against bosses with no dungeon trekking or modifiers — just lots of loot to grab. Still, if the Fazeer’s Dun’djinn activity in Torchlight III keeps you engaged, then more power to you.
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