Warhammer: Chaos Gate – Daemonhunters ⁠— Interceptor class guide

Warhammer: Chaos Gate - Daemonhunters ⁠— Interceptor class guide

The Interceptor is a starter class in Warhammer 40K: Chaos Gate – Daemonhunters. From the beginning of the campaign until the very end, this Grey Knights trooper will likely play a crucial role due to teleportation and flanking maneuvers. Here’s our Warhammer 40K: Chaos Gate – Daemonhunters Interceptor class guide to help you with the best skills and loadouts for this unit.

Note: We’ll have a Warhammer 40K: Chaos Gate – Daemonhunters guides and features hub soon, so stay tuned.

 

Warhammer 40K: Chaos Gate – Daemonhunters Interceptor class guide

To be clear, there are some overlaps among the classes in Warhammer 40K: Chaos Gate – Daemonhunters. As such, we won’t discuss every single perk in the skill tree. Instead, we’ll simply talk about the core abilities and ideal picks for the Interceptor.

Base talents

  • Interceptor – Melee attacks cannot be parried.
  • Preferred talent roll 1: Duelist – +10% afflict chance for melee weapons.
  • Preferred talent roll 2: Quartermaster – +1 usage for equipped grenades.
  • Preferred talent roll 3: Enginebane – +10% crit for all melee and ranged attacks against mechanical enemies.

Core skills

  • Upgrade: Force Strike – +1 Force Strike damage.
  • Upgrade: Psybolt Damage – +1 Psybolt damage.
  • Willpower – +2 max WP.
  • Willpower – +2 max WP.

Warhammer 40k Chaos Gate Daemonhunters Interceptor Class Guide Best Skills Loadouts 1

Ideal options

  • Teleport Discipline
    • Teleport – Teleport to any destination within range; immune to auto-counters.
    • Upgrade: Range – This ability gains +5 range.
    • Upgrade: Swap Allies – Swap this unit’s position with another teammate within range.
    • Willpower – +2 WP.
  • Teleport Strike Discipline
    • Teleport Strike – Select any number of targets and a valid destination within range; teleport and deal 4 damage to all targets; immune to auto-counters; no stun.
    • Teleport Boost – +50% chance to gain +1 AP when you use a Teleport ability.
    • Warp Charge – +2 damage to each target.
    • Upgrade: Damage – +1 damage.
  • Support Fire Discipline
    • Support Fire – When an enemy is shot within this unit’s weapon range, trigger an auto-fire that deals 2 damage; doesn’t trigger with overwatch.
    • Enduring Reflexes – Adds +1 use/turn for auto-counter abilities.
    • Upgrade: Damage – +1 damage.
    • Upgrade: Damage – +2 damage.
  • Hammerhand Discipline
    • Hammerhand – Strike an adjacent target to deal 4 damage (100% crit).
  • Optional: Aegis Shield Discipline
    • Aegis Shield – +2 armor for one turn.
      • Wargear Slot – Gain an extra slot to equip any type of Wargear.

Preferred loadout and battlefield role

  • Weapons – Storm Bolter (you’d hardly use ranged weapons) + Falchions (or any melee weapon with a high crit rate).
  • Armor – N/A.
  • Wargear – A Frag Grenade is always useful. However, if you’ve unlocked the extra Wargear Slot, you can add a scroll/item that increases your crit rate further.

With the above setup, your Interceptor class in Warhammer 40K: Chaos Gate – Daemonhunters should have everything he needs to slice and dice the creatures of Chaos. Your Teleport-related abilities are the crux here, as these allow you to bypass enemy overwatch and get close to targets quickly. If enemies are bunched up, then Teleport Strike can hit several hostiles (it can definitely kill most low-level mobs). Likewise, with a Frag Grenade, you could disrupt enemy auto-counters so your teammates can move or act.

Meanwhile, Support Fire becomes integral since you can blast foes that are shot by allies. Also, Hammerhand turns you into a battlefield executioner. Lastly, if you can manage to get an extra Wargear slot, then you can have grenades and a passive item to increase your crit rate.

Warhammer 40k Chaos Gate Daemonhunters Interceptor Class Guide Best Skills Loadouts 2


Warhammer 40K: Chaos Gate – Daemonhunters is available via Steam.

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